What Are The Rules For The Game Of Clue Wikipedia![]() An Explanation of the Basic Rules of Clue (Cluedo). Clue. Image courtesy of Hasbro / Parker Brothers. December 1. 6, 2. Clue (or "Cluedo" in the UK, where it was invented) is a game where players try to figure out the three main facts of a murder: the murderer, the location of the murder, and the murder weapon. They do this by having their characters run around a mansion and gather evidence. What Are The Rules For The Game Of Clue PartyOnce you have read the rules you can start the game by clicking on this button . An explanation of the basic rules of Clue, the board game also known as Cluedo. This article offers an explanation of everything you need to learn how to. Parker brothers classic detective game for 3 to 6 players / ages 8 to adult instruction book opßrker brothers. The classic whodunnit game which has been a family favorite for over 50 years. Known as 'Clue' in the U.S., and 'Cluedo' in Europe, this game puts your deductive. Object of Clue: Clue is a board game in which you must be the first to solve the mystery of a murder by correctly identifying who did the murder, where it was done. ![]() ![]() Here are the basic rules of Clue. For some strategy tips, check out How to Win at Clue.)Players: 3 to 6. Contents: Clue game board, six suspect tokens, six murder weapons, 2. Goal: To correctly name the murderer, murder weapon, and murder location. Setup. Sort the cards by type and shuffle each pile face- down. Without looking, take one suspect card, one weapon card, and one room card, and slide them into the secret envelope. Shuffle the rest of the cards together, and deal them clockwise to the players until all cards are dealt. Place the murder weapons in rooms randomly, no more than one per room. Some modern versions of Clue assign the weapons to specific rooms. Place the suspect tokens on the assigned starting squares. Player: Official Cricket Rules. Cricket is a game played between two teams made up of eleven players each. There is also a reserve player called a “twelfth man. Clue (Cluedo outside the U.S.) is a popular murder-mystery board game. It was originally published in Leeds, England in 1949. It was devised by Anthony E. Pratt, a so. ![]() Each player takes the closest suspect token that has not already been chosen by another player, and the game begins. Play. Miss Scarlett takes the first turn, and turns continue clockwise around the table. On your turn, roll the die, and move your playing piece that many spaces on the yellow squares. You can move only horizontally or vertically, never diagonally, and can't enter a space or doorway you have already entered this turn. You can move through a doorway to enter a room, but this ends your movement. You can't move through a yellow space occupied by another player, but multiple players can be in the same room. If you start your turn in a room with a secret passage, you can use the secret passage instead of rolling the die. This will put your character in another room across the board, ending your movement. Suggesting. If you end your movement in a room, you get to make a suggestion. To do this, name a suspect, a murder weapon, and the room you just entered. For example, if you just entered the lounge, you might say, "I suggest the crime was committed by Colonel Mustard, in the lounge, with a dagger." The named suspect and murder weapon are both moved into your current room. The player to your left must, if able, disprove your suggestion by showing you one card from her hand that matches your suggestion. If that player can't do so, the player to her left must disprove your suggestion by showing you one card from his hand. This responsibility passes clockwise until someone shows you a card, or until all players have passed. ![]() If someone shows you a card, you should cross it off on your detective notebook as a possibility. Any cards you hold should also be crossed off as possibilities. Don't let other players see your notebook. Special Rule. Your piece might be moved into a room on another player's turn because your character is suggested as a suspect. If this happens, instead of rolling the die or taking the secret passage on your next turn, you can simply make a suggestion in your current room. In all other cases, you must start your turn by rolling a die or taking a secret passage. You cannot stay in the same room to make suggestions. Accusing. If you think you have solved the case by eliminating all the false possibilities, and have not just had your suggestion disproved this turn, you can end your turn by making an accusation. Announce that you are making an accusation, and state your final guess of the murderer, the murder weapon, and the murder location. Once this is done, secretly look at the three cards in the murder envelope. If you are correct, lay the cards face- up on the table, proving to all players that you have won the game. If you are wrong, you lose the game! Secretly replace the three cards back in the murder envelope without revealing them. Your turn is over, and you are now eliminated from the game. You no longer take any turns, but must stay at the table to disprove the suggestions of others. If your piece is blocking a doorway, it is moved into the room. Clue Game Rules, Instructions & Directions. Object of Clue: Clue is a board game in which you must be the first to solve the mystery of a murder by correctly identifying who did the murder, where it was done, and how they did it. Contents of Clue: The board game Clue comes with the clue game board (including nine rooms), suspect tokens (Col. Mustard Yellow, Miss Scarlet Red, Prof. Plum Purple, Mr. Green Green, Mrs. White White, Mrs. Peacock Blue), six weapon pieces, one die, a 2. Detective Notes, and the official Clue board game rules and instructions. Game Preparation: Shuffle all 2. A total of three cards are then inserted into the envelope marked Solution Cards and placed over the spot marked with an X. All remaining cards are then shuffled together and mixed. Deal one card clockwise to each player until all cards have been dealt. Some players may have more cards than others and is important to not let anyone see your cards. To finish setting up the Clue board game, as mentioned in the rules, position all six character playing piece on the starting squares marked with their names. This is done whether you have six players or not. Randomly place each weapon in a different room. The suspect token located closet to each player is the token they will use throughout the game. Game Play: Instructions for who starts the game are whoever has Miss Scarlet (red) rolls the die and is the first to move. Clue game play is then continued to the player left of Miss Scarlet. Players move their suspect token across the yellow squares the amount shown on the die in their roll. You may move your token forwards, backwards, or crosswise all in the same turn. Moving your token diagonally is against the Clue rules. You cannot move your token to a particular space twice in the same turn nor occupy or move through the same square as another player. This rule does not apply to rooms as multiple players and weapons may occupy the same room. The Clue board game rules state that there are three ways to enter or exit a room: 1) entering through the doorway by moving your token the number shown on the die across the yellow squares, 2) you may use the Secret Passages by jumping corner to corner across the board without using the die, 3) or your token may be placed into a room by another player when suggestions are being made to solve the murder mystery. It is against Clue rules to enter and exit a room during the same turn; entering a room ends your turn. You do not need to throw the exact number on the die to enter a room. Doors or each room do not count as a square. Once a player enters a room, they are then eligible to make a suggestion on who committed the Clue game murder. This is done when the player names a Suspect, a Weapon, and the Room that they are currently in (I suggest that the crime was committed in the Library, by Prof. Plum with the Rope). If the named suspect is not currently in the room where the suggestion was made they are brought into the room along with the suggested weapon. Keep in mind that all characters are considered as suspects in the crime and not only those who are being player. Forfeiting or not taking your turn is against the rules; all players must roll the die. After entering a room and making a suggestions, you may not make another suggestions until entering another room or using at least two turns (leaving and then re- entering the same room). Secret Passages can be used in any corner room on the players turn without rolling the die. The player then announces that he has used the secret passage and may make a Suggestion. After a Suggestion has been made, if possible, players must try to prove the Suggestion to be false. This is done by moving left to the player making the accusation. If that player has one of the cards that were used in the alleged crime, he then secretly shows the player making the suggestion. Clue rules state that only one card is shown to the other player and that it is done secretly with out others seeing which card it is. It is not against the rules, however, to deliberately make a Suggestion naming one or two cards that you hold in your own hand to mislead other players or to narrow your search for one specific suspect, room, or weapon. If the player to the left cannot prove the suggestion wrong, then the next player to the left attempts to prove it wrong. All cards shown prove that that card is not in the envelope and should be noted on your Detective Pad. Once a player has proven the Suggestion wrong, the next payer in the playing order takes their turn. If no one disproves the Suggestion the player then may either pass their turn or make an Accusation. When an Accusation is made, the player (on their turn) states that an Accusation is being made and states the three cards that he thinks committed the murder. They then carefully look at the cards inside the envelope making sure that no one else sees the cards. Unlike the previously stated rules, a player may make an accusation whether or not their token is in the room they mention. If the 3 cards named are the cards in the envelope, they are placed face up on the Clue board and that player is the winner. If the accusation is wrong, the cards are secretly placed back into the envelope and that player can no longer win nor make any suggestions/accusations. They stay in the game only to prove others suggestions wrong with the cards they hold in their hands. Once a player has accused the wrong cards, blocking the doorways to rooms is against the rules and they must be moved into the nearest room. One Accusation per player per game is permitted. There are no strict Clue rules that explain how the Detective Note Pads should be used but it is suggested that you check off or write the initials of the player who has each specific card.
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